![]() Inflicts 1 stack of Electromagnetic interference on the target.Ĭonsumes 1 Rechargeable Core.This finishing skill can only be used when you have enough charge pts. Deals normal attack damage plus 140 physical damage. Also reduces injury from target's regular attacks by -40 points. Inflicts 1 stack of Electromagnetic interference on the target.Ĭauses a single target enemy to receive a regular attack and 97 points of Physical Damage. Once hit the target, the caster will leap back 10 meters backwards. Stabs an enemy within 8 meters, dealing normal attack damage plus 120 physical damage. Inflicts 1 stack of Electromagnetic interference on the target.Ĭonsumes 1 Rechargeable Core. Stabs an enemy within 8 meters, dealing normal attack damage plus 90 physical damage. You can only have at most 5 Rechargable Cores at any one time.Ĭonsumes 1 Rechargeable Core. When your targets hp is above 30% taking damage has a chance of to inflict Electromagnetic Interference for 10 seconds.Ĭreates 5 Rechargeable Cores,which is need for casting class-specific skills. Success of Item Crafting and equipment fortification +1%Ī passive skill. Passive Skill after becoming a "Mechanic". The main weapon for this class are Cannons but they also have Mecha Weapons that come in both 1 Handed and 2 Handed forms. For more info on what armor is available for this class please go to Mechanics/Armor The armor for this class is a mainly lightweight metal armor, which gives some physical defence. ![]() Charges - to use skills consumable charges are needed.Ammo - Some skills require ammo to be used.Varied Ranges - Can attack at range and in close combat. ![]()
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